Firearms

==== Any firearm in the Aftermath world must be represented by something clearly distinguishable from a real gun. Please do not bring cap guns or airsoft guns to use as props unless they've been heavily modified. Do not use a gun to parry a melee strike, this is unsafe and will likely result in damage to both weapons. ==== Most firearms will fall into one of three categories: Pistol, Shotgun and Rifle. Note that some technologically inclined characters may produce more fanciful looking weapons than these. Weapons will be categorized in this case by their overall shape and intended function. All guns must be shown to a ref before they can be used in the game.
 * A pistol should be a single handed, single barrel gun. we recommend the Nerf Maverick or Strongarm.
 * A shotgun should be a long, possibly multi barrelled gun. We recommend the Nerf Roughcut or the Buzzbee side by side.
 * A rifle should similarly be a long barrelled gun, but should have an obvious magazine or ammo clip attached. We recommend the Nerf Stampede or Longstrike.

Using Firearms
All characters start with the ability to fire a gun accurately enough to hit with one in three shots while standing still and holding the firearm in both hands. To do this, the player indicates their target and calls "Zero" until they get to a shot they will hit with, at which point they may call single. Each "Zero" uses up one point ammunition from the gun. For example, an entirely unskilled player might call "Man with red tie! Zero! Red Tie! Zero! Red Tie! Single"

If a character is interrupted by any call while taking aim their concentration is broken. This includes any calls of Zero, such as from an enemy shooter as the enemy takes aim. Please note that due to the one second rule, an unskilled character will take at least 2 seconds to line up a shot on an opponent.

Firearm Skill
A character's ability to use firearms more effectively is noted on their character sheet. This can include the time it takes to reload a gun, the ability to move and shoot, and increased accuracy.

Basic Guns
Unless a gun has a card attached to it, it will have the following stats, and is will have no ammunition unless specified otherwise. If a gun does have a card attached, then it is too complex for you to use, unless you have training which will let you identify the gun and gain knowledge of its workings.
 * Pistol - 6 bullet capacity, 15 second reloading time.
 * Shotgun - 2 shell capacity, 5 second reloading time.
 * Rifle - 15 bullet capacity, 25 second reloading time.